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-
- Floppy Startup
-
-
- When you use Select, your file "startup-sequence" will read something like
-
- Select Bail-out! Bench RamBench
- EndCLI > nil:
-
- and that's all. The three scriptfiles, Bail-out!, Bench and RamBench are
- in s, with Bailout! reading "NewCLI", Bench your standard st-seq (minus the
- "EndCLI" at the end) and RamBench being your standard Bench startup with all
- the additional junk copied to Ram and the re-Assigns.
-
- If that's the way you're doing it then you might change your scriptfile
- "g" to read "Ed df0:s/Bench" for your quickie Ed st-seq.
-
- You'll have other variations for Select, maybe a BareBench that loads up
- the Workbench, sets the paths and all that, but doesn't start up any sub-
- routines like Conman, Mackie, FaccII, SetFont, Blitzfonts and PlayBeep. If
- you do a lot of hi-res paint work you'll want to load up your paint program
- from scratch. If you want to make a quick modem call you'd have a file
- loading up your terminal program. In any of these files, of course, you can
- always run, but not Run, the program, then when you Quit have the scriptfile
- continue loading up your usual Bench.
-
- *
-
- The major rule of the startup-sequence is: Get those buffers running!
- I kind of have to assume you have the meg of Ram..if you don't I strongly
- suggest hocking Mom or Dad and getting it. If you have it, and know you're
- not going to be running any big graphics thing or painting in hi-res, then
- by all means splurge and kick AddBuffers up to 250 or so for df0, 50 for
- df1. It doesn't do a whole lot of good to leave it at the stock 20; any-
- thing you RunBack or Copy in the startup also, along with the command, uses
- up the buffers. So if you have a RunBack command on one line, then one a few
- down, AddBuffers 20 won't be able to remember the first RunBack and you're
- back to scratching off the disk. Big help.
-
- The one place AddBuffers 20 actually COULD have done some good in the
- original st-seq was if they'd put it BEFORE the If-Path-Endif-If-Path-Endif
- commands, but did they? No-o-o-o. Please write Commodore Amiga and ask
- them to have that nice Mr. BenchMaster at their next planning session.
-
- If you've bought FaccII yet, then kick that baby into gear with a 250 or
- so and let 'er ride. You should have a quickie scriptfile or two in s that
- will turn off FaccII, delete Ram:#? all, stop sub-routines, etc.
-
- Once you've got the buffers up and running and the Path, SetClock and
- LoadWb commands out of the way, you'll start loading up the sub-routines.
- Some programs, like Conman, are run straight, like LoadWb, while others have
- to be Runback'd to allow the window to close. If the docs don't tell you,
- try it straight up first to see.
-
- While you're playing around with the st-seq, every time you edit it you
- might try putting a different command after LoadWb in the hopes of finding
- one compatible with it, so as to keep the disk thrashing down to a low roar.
-
- If you're running animations, graphic hacks, etc, you can slip a "Stack
- 16000" in here somewheres.
-
- If you run Conman, and God Help You If You're Not, run it "Conman -q -t",
- the "t" is a great option.
-
- *
-
- Try this:
-
- Type "Ed s/cdram". In Ed, type "CD Ram:" and Save.
-
-
- Edit the startup-sequence and at the bottom, just before the EndCLI, type
- (for Interlace mode):
-
- NewCLI from s/cdram con:0/336/318/064/CD-RAM
- NewCLI con:321/336/318/064/CD-BENCH
-
-
- (for non-Interlace mode):
-
- NewCLI from s/cdram con:0/155/319/045/CD-RAM
- NewCLI con:322/155/318/045/CD-BENCH
-
-
- That'll pop open a few small CLI windows down at the bottom of your
- screen, the left one is CD Ram: and the right one is on the Bench. The last
- one loaded in the st-seq is the active one upon boot-up.
-
- Okay, floppy-owners, thaz all. See ya in about 20 megs. Get 30 if you
- can POSSIBLY afford it. It makes a BIG difference but I don't want to piss
- off all the 20-meg owners so that's all I'll say about it. First on your
- shopping list is FaccII or similar-type program. We've got to be able to
- get that memory back in mid-stream..not only for graphics but sound too.
-
-
- *
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